Case study / Education + technology

DESIGNING
BETTER WAYS
TO TEACH

Technology does not transform learning by appearing in a classroom.

It becomes useful when educators understand it, learners can access it, and the experience has been designed around real human needs.

The premise

START WITH
PEOPLE.

My instructional-technology practice grew from eleven years inside elementary education—not from fascination with tools alone.

I built this coaching framework during my MS in Instructional Technology, then carried its core principles into district leadership, professional development, curriculum work, and day-to-day support for educators.

The original “EdTech Coaching Terminal” organized resources around the ISTE coaching standards. Seen together, the work documents something broader: a human-centered system for helping adults adopt technology with purpose.

A connected practice

FROM VISION
TO FOLLOW-THROUGH.

01

Change leadership

Creating a shared vision for technology-rich learning, advocating for equitable access, and helping educators move from tool adoption toward meaningful instructional change.

02

Learning design

Connecting learning theory, accessible digital environments, learner variability, flipped instruction, and multimedia to practical classroom experiences.

03

Adult learning

Designing professional development from educator needs, offering multiple entry points, modeling strategies, and following up through individual coaching.

04

Evidence & iteration

Using needs assessments, feedback surveys, alternative assessment, and qualitative and quantitative evidence to improve learning and professional support.

05

Collaboration

Building trust with educators, supporting professional learning networks, and using digital tools to connect classrooms with families and wider communities.

06

Digital citizenship

Helping educators, students, and families develop respectful online habits, respond to cyberbullying, and participate thoughtfully in digital communities.

The coaching loop

LISTEN. DESIGN.
MODEL. REFINE.

01Discover

Gather educator needs and understand the learning context.

02Design

Choose strategies and tools around learners—not novelty.

03Facilitate

Model, practice, coach, and make adoption feel achievable.

04Evaluate

Collect feedback and evidence, then improve the support.

Selected archive

THE WORK
BEHIND THE WORK.

These artifacts show the range of the original coaching terminal. They are presented as evidence of process and thinking; some reflect the visual conventions and technology landscape of the period in which they were created.

01Coaching system

A yearlong technology coaching plan

A sustained model for helping elementary educators create engaging, interactive, and transformative learning experiences—not a one-off workshop.

02Professional learning

Teaching With Tech: Unplugged

A facilitation experience that asks educators to evaluate technology by the learning it enables, with active practice and meaningful feedback.

03Research & discovery

Educational technology needs assessment

A voice-of-educator instrument designed to make professional learning responsive to adult learners' cultural, social-emotional, and instructional needs.

04Learning design

Teaching Within Web-Based Worlds

An exploration of digital learning environments and how they can support active learning, accessibility, and learner variability.

05Assessment

Digital assessment repository

A curated guide to digital assessment approaches, alternative evidence of learning, timely feedback, and student goal-setting.

06Community care

Digital citizenship resources

Teacher- and family-facing guidance for healthy technology use, respectful online interaction, civic engagement, and cyberbullying prevention.

What carries forward

THE TOOLS CHANGE.
THE HUMAN QUESTIONS
DO NOT.

Who is this for?

What friction are they experiencing?

What would meaningful progress look like?

How will we know it helped?

Build a learning experience